Warlord takes place in the war-torn land of Taltos in the world of Adon. The region of Taltos is a place of dry, blistering summers and mild winters with various local leaders and their forces battling for control of their own destinies. They battle for the power to become Warlords and becoming legends by their own hand - some are just and fair while others are cruel and capricious. Life in Taltos is brutal, but there is a fortune to be made and eternal fame to be won.
The almost-forgotten god Sokar has awakened from his great sleep. He has remembered the oaths of the warriors of ages past who bound their souls to serve him throughout eternity. Sokar has summoned his greatest servants back from the lands of the dead. The greatest of them, Khufu, the supreme priest-king of the Sokari, again leads his people into the Mehet Hesep - the Northern Gardens - where Sokar will rule again. Together with the Khamsin, a tribe that has never forgotten the ways of Sokar, Khufu will restore the cities of old, recover the plundered temples of his people, and repay the injuries of the outsiders to his Kingdom. Sokar has risen, and so has the desert itself.
The Disciples bring with them the knowledge of ancient spells and destructive powers once thought lost to the sands that consumed ancient Hakir. They are the magician-kings and sorcerers of old, returned to life through Sokar's will and empowered to enforce His laws.
Though not formally codified in any known text, Sokar's Laws represent a code of behavior and traditions that the Khamsin forgot during the long millennia of Sokar's rest. Transgressions occur infrequently since Sokar's return and the subsequent atonement of the Khamsin. Rare is the Khamsin (and rarer still an ever-living) who defies Sokar's will.
The Disciples are the tutors and primary practitioners of Hakiri magic. Of late they have taken to visiting roaming tribes of Khamsin to search for students. They select many potential candidates, though few have the dedication to learn the full length and breadth of ancient Hakiri rotes and dogmatic arcane rituals.
Models supplied unpainted - some assembly required