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Pathfinder RPG Adventure: The Midnight Isles (Wrath of the Righteous 4 of 6)

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9781601255853

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Pathfinder RPG Adventure: The Midnight Isles (Wrath of the Righteous 4 of 6)

Pathfinder Roleplaying Game: Wrath of the Righteous - The Midnight Isles

The Worldwound tore reality apart at the dawn of the Age of Lost Omens, murdering the nation of Sarkoris and unleashing a ravenous demonic horde upon the world. Only the quick action of several other nations of knights, barbarians, and heroes stemmed the demon army and contained it within lost Sarkoris, and for the next century, crusade after crusade tried to defeat the demons only to fail time and time again. Their greatest success, the line of magical artifacts known as wardstones that stand sentinel along the Worldwound's border, barely manages to contain the demons. So when one of the wardstones is sabotaged, a city falls and the demons within surge out in a massive assault like none before. Even before the Fifth Crusade has begun a city has fallen and some of the crusaders' greatest defenders and heroes are slain. Can anyone rise up against the demon host to prevent the armies of Deskari, the demon lord of the Locust Host, from swallowing the world?

After an audience with the Crusader Queen, the heroes journey to a fortress that straddles the boundary between this world and the demon-haunted realm of the Abyss. There, they must face powerful agents of the architects of the Worldwound and put a stop to the production of the powerful elixirs being used to grant demons mythic power. Beyond the fortress lies the Abyssal realm of the Midnight Isles, lair of the succubus queen Nocticula—and the source of the crystals used to create the mystical elixirs. Can the heroes navigate the intrigues of the Midnight Isles to strike a critical blow for the forces of good? And can they avoid losing their souls to darkness in the process?

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

This volume of Pathfinder Adventure Path continues the Wrath of the Righteous Adventure Path and includes:

  • "The Midnight Isles,” a Pathfinder RPG adventure for 12th-level characters with 5 mythic tiers, by James Jacobs and Greg A. Vaughan.
  • A look into the vast horror of the Abyss and an exploration of its many corrupted realms, by Mike Shel.
  • An overview of Nocticula’s realm of the Midnight Isles in a gazetteer of her capital city, by James Jacobs.
  • A demonic siege in the Pathfinder’s Journal, by Robin D. Laws.
  • Four new monsters, by Amanda Hamon and James Jacobs.

Authors: Greg A. Vaughan and James Jacobs

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