Warlord takes place in the war-torn land of Taltos in the world of Adon. The region of Taltos is a place of dry, blistering summers and mild winters with various local leaders and their forces battling for control of their own destinies. They battle for the power to become Warlords and becoming legends by their own hand - some are just and fair while others are cruel and capricious. Life in Taltos is brutal, but there is a fortune to be made and eternal fame to be won.
The almost-forgotten god Sokar has awakened from his great sleep. He has remembered the oaths of the warriors of ages past who bound their souls to serve him throughout eternity. Sokar has summoned his greatest servants back from the lands of the dead. The greatest of them, Khufu, the supreme priest-king of the Sokari, again leads his people into the Mehet Hesep - the Northern Gardens - where Sokar will rule again. Together with the Khamsin, a tribe that has never forgotten the ways of Sokar, Khufu will restore the cities of old, recover the plundered temples of his people, and repay the injuries of the outsiders to his Kingdom. Sokar has risen, and so has the desert itself.
Called the 'sand devils' by those unfamiliar with avoiding their nests, giant scorpions are often tamed and sent into battle by the Khamsin. Ambitious Khamsin have attempted on many occasions to tame giant scorpions as mounts, but all such attempts have failed universally. Although the giant scorpions are easily strong enough to bear a man, their primary method of attack lies in the vicious tail stinger that lashes down upon opponents in front of the Scorpion. The attack is so ingrained into the scorpion's instincts that any riders would be instantly skewered and poisoned. Fortunately, only a very few foolish Khamsin have discovered this the hard way.
Giant scorpions make their homes in the rocky mesas and badlands of the Jalahandran border and in the deep desert. They spend daylight hours burrowed beneath the loose sand or hiding in large cracks and crevasses. They typically hunt at night, preying primarily on other giant arachnida and occasionally making forays into populated areas for fleshier food. Their coloration ranges from light sandy brown to the more common solid black.
The sting of the giant scorpion is often not immediately fatal, but death will result inside of two hours if not treated with a powerful anti-venom or some form of healing magic. Those stung are subject to convulsions and paralysis and typically death results from complete heart failure or respiratory arrest.
Contains: 1 miniature figure model
Sculpted by Bob Ridolfi
Painted by Anne Foerster
Scale: 25mm Heroic
Materials: Lead-Free Pewter
Figure on plastic base
Models supplied unpainted - some assembly required